So Miriam figured out how to pull a chair over to the storeroom door, stand on the armrest, feel along the top of the unfinished doorframe, find the lock unpicker, unlock the storeroom door (although that took me weeks to get good at), and let Cowen in--who promptly got Comet all over the entire storeroom.
Why doesn't she use her powers for good?
1 comment:
Poor Andrea. Poor, poor Andrea.
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